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Wolfenstein 3D & Blake S… Gold (Companion Edition)
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Wolfenstein 3D and Blake Stone Aliens of Gold - Companion Edition.iso
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blake
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blakmp
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blakemap.c
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C/C++ Source or Header
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1993-12-11
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71KB
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2,698 lines
/****************
* Program name : BLAKEMAP.C
* Description : Blake Stone AOG mapping utility.
* Version : 1.0
*
* Author : David Lummis
* Compuserve Id: 71534,3067
*
* Last updated : Sun Dec 12, 1993 @ 00:11:53
*****************/
/******************************************************************************
MAPHEAD.BS? Map header file: Contains file offsets to level headers
MAPTEMP.BS? Version 1.0 map data file.
Shareware version.....: MAPHEAD.BS1, MAPTEMP.BS1
If bought episodes 1-3: MAPHEAD.BS3, MAPTEMP.BS3 (contains 1 to 3)
If bought episodes 1-6: MAPHEAD.BS6, MAPTEMP.BS6 (contains 1 to 6)
Note: At the time this program was written it was not know what filename
(MAPTEMP or GAMEMAPS) will be used for later or commercial versions.
Wolfenstein 3d used GAMEMAPS starting with v1.1, and MAPTEMP for v1.0.
This program currently will check for each name starting first with
MAPTEMP and then GAMEMAPS.
------------------------------------------------------------------------------
File: MAPHEAD.BS? (Blake Stone AOG - v1.0)
=================
File Structure (all values shown in hex):
A) Repeat_code
File Data Sample
Offset Type Data Description
------ ---- ------ -------------------
0000 int CD AB This is the 2 byte integer used in the map file to
indicate data compression.
B) Level_header_offsets
For every level in each episode there is a 4 byte (ie. long) absolute
file offset which points into the map data file at a particular
Level_header.
Each episode consists of 11 levels, one secret and 10 regular.
All remaining offsets are FFFFFFFF or 00000000.
Note: Shareware v1.0 contains 13 offsets, the last 2 of which
are invalid (ie. they don't point to any map data). These
seem to be left over data which were not replaced with
FFFFFFFF's before the game was released.
------------------------------------------------------------------------------
File: MAPTEMP.BS? (Blake Stone AOG - version 1.0)
=================
Uses compression method 0.
File Structure (all values shown in hex):
A) File_header
File Data
Offset Type Sample Data Description
------ ---- ----------- -------------------------------------------
0000 char "TED5v1.0" Ascii string (8 bytes) (no null terminator)
B) Level_data (contains data for all ten levels)
Level structure (one per level)
a) Level_header
Level
Header Data
Offset Type Description
------ ---- -------------------------------
0000 long File offset of Map_Block
0004 long File offset of Object_Block
0008 long Unknown
000C int File size of Map_Block
000E int File size of Object_Block
0010 int Unknown
0012 int Horizontal map size (# of squares)
0014 int Vertical map size (# of squares)
0016 char Level name (ascii) (null terminated)
b) Map_block
c) Object_block
d) Unknown_block
Each block consists of a 4 byte header followed by data.
Block Data
Offset Type Description
------ ---- --------------------------------------------
0000 int # of data bytes after decompresssing.
0002 int Data bytes.
Values are stored as 2 byte integers (low byte first).
If value == ABCD (ie. the integer we found at the
beginning of the MAPHEAD file) then:
- the next integer is # of repetitions
- the next integer is value to repeat
If value is not ABCD then store the value as is.
e) End_of_data
Consists of four ascii characters: !ID!
------------------------------------------------------------------------------
Compression method 1:
This method was used by Wolfenstein 3D v1.1+, and the code has been left
in this program.
a) Map_block
b) Object_block
c) Unknown_block
Each block consists of a 4 byte header followed by data.
Block Data
Offset Type Description
------ ---- --------------------------------------------
0000 int # of data bytes after decoding (count includes
the two bytes at Block Offset 0002).
0002 int # of data bytes after decompresssing.
0004 int Data bytes.
Values are stored as 2 byte integers (low byte first).
To decode the data you must make two passes at it.
Pass1 (decoding):
-----
If high byte of value is A7 then:
If low byte is 00 then:
- high byte of value is A7
- low byte of value is the next byte
Else
- the low byte is a count (ie. # of integers we
want to reuse).
- the next byte is the # of integers we want
to move back in order to reuse data we have
already decoded.
If high byte of value is A8 then:
If low byte is 00 then:
- high byte of value is A8
- low byte of value is the next byte
Else
- the low byte is a count (ie. # of integers we
want to reuse).
- the next integer (2 bytes) is the # of integers
we want to skip over, starting at the beginning
of the buffer being used to hold data we have
already decoded (the first integer in the buffer
being the # of bytes after decompressing).
If high byte is not A7 or A8, then store the value
as is.
Pass2 (decompressing):
-----
If value == ABCD (ie. the integer we found at the
beginning of the MAPHEAD file) then:
- the next integer is # of repetitions
- the next integer is value to repeat
If value is not ABCD then store the value as is.
******************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <dos.h>
#define byte unsigned char
#define word unsigned int
// Maximum number of levels allowed for in each game's map file.
#define MAP_MAXLEVELS 11
// Maximum number of episodes allowed
#define MAP_MAXEPISODES 6
// Filenames
#define FILE_MAPEXT ".BS"
#define FILE_MAPHEAD "MAPHEAD"
#define FILE_0MAPTEMP "MAPTEMP"
#define FILE_1MAPTEMP "GAMEMAPS"
#define FILE_LEGEND "BMAP"
#define FILE_LEGENDEXT ".LEG"
#define FILE_COUNT "BMAP"
#define FILE_COUNTEXT ".COU"
#define FILE_MAP "BMAP"
#define FILE_MAP2 "BMAP"
#define FILE_BLAKEMAP "BLAKEMAP.CFG"
// Number of different map types generated by this program
#define MAP_NUMTYPES 3
// Section names allowed in the BLAKEMAP configuration file.
#define SECT_MAPGROUPS "[MAP GROUPS]"
#define SECT_MAPVALUES "[MAP VALUES]"
#define SECT_OBJGROUPS "[OBJECT GROUPS]"
#define SECT_OBJVALUES "[OBJECT VALUES]"
// Minimum lengths of GROUP and VALUE lines in the BLAKEMAP configuration file.
#define LEN_GROUPLINE 11
#define LEN_VALUELINE 6
// Max length of group descriptions
#define LEN_GDESCRIPTION 35
// Minimum and maximum GROUP and VALUE numbers.
// Total number of GROUPS and VALUES allowed.
#define MIN_GROUP 0
#define MIN_VALUE 0
#define MAX_GROUP 255
#define MAX_VALUE 511
#define NUM_GROUPS 256
#define NUM_VALUES 512
// total # of map and object groups
#define NUM_GROUPS2 512
// Map group types
#define MT_OTHER 0
#define MT_WALL 1
#define MT_DOOR 2
#define MT_FLOOR 3
// Object group types
#define OT_OTHER 0
#define OT_TRIVIAL 1
#define OT_NONTRIVIAL 2
#define OT_ENEMY 3
// Maximum X and Y values allowed for maps.
// Maximum size (in bytes) needed to hold fully uncompressed map data.
// Maximum size (in words) needed to hold fully uncompressed map data.
#define MAX_X 64
#define MAX_Y 64
#define MAX_BYTES 8192
#define MAX_WORDS 4096
char nullstr[1];
struct find_t diskinfo;
int episode_num; // Game number (1 to 6)
int num_episodes; // Number of episodes found in MAPHEAD file.
int comp_method; // Compression method used (0=Wolf v1.0, 1=Wolf v1.1+)
int user_comp_method; // User override of compression method via command line
// Filenames
char data_extension[5]; // Extension used for data files (eg ".BS1")
char maphead_filename[255]; // MAPHEAD filename (map offsets)
char maptemp_filename[255]; // MAPTEMP filename (map data)
char blakemap_filename[255]; // Holds name of BLAKEMAP's configuration file
char count_filename[255]; // Name of file to contain data counts.
char legend_filename[255]; // Name of file to contain map symbol legend.
char map_name[255];
char obj_name[255];
char comb_name[255];
int ep11_flag; // =1 if we found episode 1-1 file
int ep13_flag; // =1 if we found episode 1-3 file
int ep16_flag; // =1 if we found episode 1-6 file
struct group_rec // Configuration file GROUP record layout
{
byte character; // Character to use when creating maps
byte character2a; // Character to use when creating maps (/2 option)
byte character2b; // Character to use when creating maps (/2 option)
int type; // Group type number
char legend; // Y = print on legend page
char *description; // Pointer to description
};
struct value_rec // Configuration file VALUE record layout
{
int group; // Group number
};
struct group_rec map_groups[NUM_GROUPS];
struct value_rec map_values[NUM_VALUES];
struct group_rec obj_groups[NUM_GROUPS];
struct value_rec obj_values[NUM_VALUES];
struct group_rec *sortgroups[NUM_GROUPS2];
char input_buffer[255]; // Used when reading configuration file and user input
int input_line; // Current line number in configuration file.
long input_pos; // Used to hold current file offset in config file.
word code_repeat; // Holds repeat code found at start of MAPHEAD file
word counts[MAP_MAXLEVELS][512]; // Holds data counts by level
word totals[512];
int help_flag;
int item_mode;
int count_flag;
int enemy_mode;
int pause_flag;
int num_lines;
int map_type; // Type of map to generate.
int double_width; // 1=Use 2 characters to represent a map/object value
int map_from; // Starting level number
int map_to; // Ending level number
char map_title[255]; // Title for current map
int hex_scale_x; // 1=print hexadecimal X scale on map
int hex_scale_y; // 1=print hexadecimal Y scale on map
unsigned long map_offset[MAP_MAXEPISODES][MAP_MAXLEVELS]; // Offsets of map data in maptemp file
word map_data[MAX_WORDS]; // Fully uncompressed map data
word obj_data[MAX_WORDS]; // Fully uncompressed object data
byte buf1_data[MAX_BYTES]; // Holds data read directly from file
word buf2_data[MAX_WORDS]; // Holds decoded data
struct level_header
{
long map_off; // Offset of map data block
long obj_off; // Offset of object data block
long xxx_off; // Unknown
word map_size; // Size of map data block (before decompressing)
word obj_size; // Size of object data block (before decompressing)
word xxx_size; // Unknown
word xsize; // # of horizontal squares
word ysize; // # of vertical squares
char name[16]; // Map name
};
struct level_header lh;
/****
* Function prototypes
****/
void read_config();
void init_section(FILE *hConfig, char *p1);
char *init_readline(FILE *handle);
void init_groups(struct group_rec *group, FILE *hConfig);
void init_values(struct value_rec *value, FILE *hConfig);
void set_options(char *f);
void one_more_line();
void pause(char *p);
void display_help();
int make_map(int level, char *mapfile, char *objfile, char *combfile);
int make_map2(int which, int level, char *outfile, word map_info[]);
int read_map(int level);
void read_bytes(FILE *in_stream, word map_info[], word data_size);
int seek_file(FILE *stream, long offset);
void print_xscale(FILE *out_stream, word xsize, int map_type);
void print_bytes(int which, FILE *out_stream, word map_info[]);
int count_data();
void print_counts(FILE *out_stream);
void count_level(int level, word map_info[]);
int hextoi(char *hex);
void print_legend();
void vSort_List(struct group_rec *apsList[], int iLength);
int read_hdr_info(FILE *stream, int max_episodes);
void read_header_files();
/*--------------------------------------------------------------------------*/
main(int argc, char *argv[])
{
char *p1;
int i, count;
FILE *temp;
int eplow, ephi;
nullstr[0] = NULL;
/******
* Initialize defaults
******/
episode_num = 0; // Episode number (0 unless user uses /G option)
num_episodes= 1; // # of episodes
comp_method = 0; // 0=v1.0
user_comp_method = -1; // -1 = no user override
help_flag = 0; // 0=No help
item_mode = 2; // 2=Show non-trivial items only
count_flag = 0; // 0=No count file
enemy_mode = 1; // 1=Enemies by skill level
pause_flag = 1; // 1=Pause during help screen.
num_lines = 0; // Line counter for pause option
map_type = 0; // Normal map
double_width = 0; // 0=use a single char on map for each map/object value
map_from = 0; // From level (0 unless user uses /L option)
map_to = 0; // To level (0 unless user uses /L option)
hex_scale_x = 1; // 1=print hexadecimal X scale on map
hex_scale_y = 1; // 1=print hexadecimal Y scale on map
ep11_flag = 0;
ep13_flag = 0;
ep16_flag = 0;
for (i=0; i<MAP_MAXEPISODES; i++)
{
for (count=0; count < MAP_MAXLEVELS; count++)
map_offset[i][count] = 0;
}
*maphead_filename = NULL;
*maptemp_filename = NULL;
*blakemap_filename = NULL;
*count_filename = NULL;
/******
* Print opening title
******/
printf("\nBLAKEMAP v1.0 by David Lummis. For a help summary use: BLAKEMAP /?\n\n");
/******
* Check for command line arguments
******/
if (argc > 1)
{
for(count=1; count<argc; count++)
{
if (*argv[count]=='-' || *argv[count]=='/')
set_options(argv[count]+1);
}
}
/******
* Display help if Help flag is on
*******/
if (help_flag)
{
display_help();
return;
}
/******
* Read data from the map header file(s) and determine the # of episodes
* available.
*******/
read_header_files();
/******
* Read and process the configuration file
******/
if (*blakemap_filename==NULL) // If user did not supply name
strcpy(blakemap_filename, FILE_BLAKEMAP); // use default filename
read_config();
/******
*
* Found episodes: 1-3
*
* Episode number (1 to 6)?
* Level # (0 to 10, *=All)?
*
* If user did not specify a game number (and there is more than 1 game
* available) or if user did not specify a level number,
* then ask user interactively.
******/
printf("Found episodes: ");
if (ep16_flag)
{
printf("1-6");
eplow = 1;
ephi = 6;
}
else if (ep11_flag)
{
printf("1");
eplow = 1;
ephi = 1;
}
else if (ep13_flag)
{
printf("1-3");
eplow = 1;
ephi = 3;
}
else
{
printf("1-%s", num_episodes);
eplow = 1;
ephi = num_episodes;
}
printf("\n\n");
if (ephi-eplow > 1 && episode_num==0)
{
while (episode_num == 0)
{
printf("Episode number (%d to %d)? ", eplow, ephi);
gets(input_buffer);
episode_num = atoi(input_buffer);
if (episode_num==0)
exit(0);
if (episode_num < eplow || episode_num > ephi || episode_num > MAP_MAXEPISODES)
episode_num = 0;
}
}
else
{
if (episode_num < eplow || episode_num > ephi || episode_num > MAP_MAXEPISODES)
episode_num = 1;
printf("Episode number..........: %d\n", episode_num);
}
if (map_from==0 || map_to==0)
{
while (map_from == 0)
{
printf("Level # (0 to %2d, *=All)? ", MAP_MAXLEVELS-1);
gets(input_buffer);
if (*input_buffer=='*')
{
map_from = 1;
map_to = MAP_MAXLEVELS;
}
else
{
map_from = atoi(input_buffer);
map_from++;
if (map_from == 0)
exit(0);
if (map_from >= 1 && map_from <= MAP_MAXLEVELS)
map_to = map_from;
else
map_from = 0;
}
}
}
else
{
if (map_from==map_to)
printf("Level number............: %d\n", map_from-1);
else
printf("Level numbers...........: %d to %d\n", map_from-1, map_to-1);
}
printf("\n");
/******
* Look for Blake Stone map data file.
*
* 1. Look for MAPTEMP<data_extension>. Uses compression method 0.
* 2. Look for GAMEMAPS<data_extension>. Uses compression method 1.
******/
/* Extract extension from MAPHEAD filename */
p1 = strpbrk(maphead_filename, ".");
if (p1)
strcpy(data_extension, p1);
else
*data_extension = NULL;
strcpy(maptemp_filename, FILE_0MAPTEMP);
strcat(maptemp_filename, data_extension);
comp_method = 0; // v1.0
temp = fopen(maptemp_filename, "rb");
if (temp==NULL)
{
strcpy(maptemp_filename, FILE_1MAPTEMP);
strcat(maptemp_filename, data_extension);
comp_method = 1; // v1.1
temp = fopen(maptemp_filename, "rb");
if (temp==NULL)
{
printf("Unable to open Blake Stone AOG map data file.\n");
exit(1);
}
}
fclose(temp);
/* Allow user specified decompression method to override computer's choice */
if (user_comp_method >= 0)
comp_method = user_comp_method;
/* The count-file filename */
sprintf(count_filename, "%s%d%s", FILE_COUNT, episode_num, FILE_COUNTEXT);
/******
* Now we generate the maps
******/
for (i=map_from-1; i<map_to && i<MAP_MAXLEVELS; i++)
{
//Creating map for Episode 1, Level 10...xxxxxxxx.xxx, xxxxxxxx.xxx, xxxxxxxx.xxx
printf("Creating map for Episode %d, Level %2d...", episode_num, i);
/* Create filenames */
if (map_type==0)
{
sprintf(comb_name, "%s%d.L%02d", FILE_MAP, episode_num, i);
}
else
{
sprintf(comb_name, "%s%dL%02d.T%dA", FILE_MAP2, episode_num, i, map_type);
sprintf(map_name, "%s%dL%02d.T%dB", FILE_MAP2, episode_num, i, map_type);
sprintf(obj_name, "%s%dL%02d.T%dC", FILE_MAP2, episode_num, i, map_type);
}
if (map_offset[episode_num-1][i]!=0 && map_offset[episode_num-1][i]!=0xffffffff)
{
/* Generate the map */
if (make_map(i, map_name, obj_name, comb_name))
break;
if (map_type==0)
printf(" Filename = %s", comb_name);
else
{
printf("%s, %s, %s", comb_name, map_name, obj_name);
}
}
else
printf("Invalid file offset.");
/* Drop cursor onto next screen line */
printf("\n");
}
/******
* If user wants a count file, then create it now.
******/
if (count_flag)
count_data();
/******
* Print legend page
******/
if (map_type==0 || map_type==1)
print_legend();
}
/*---------------------------------------------------------------------------*/
void read_config()
/*******************
* Read and process the configuration file
*******************/
{
FILE *hConfig;
char *p2;
int count;
/***
* Initialize to default values
***/
for (count=MIN_GROUP; count<=MAX_GROUP; count++)
{
map_groups[count].character = '?';
map_groups[count].character2a = '?';
map_groups[count].character2b = '?';
map_groups[count].type = 0;
map_groups[count].legend = 'N';
map_groups[count].description = nullstr;
obj_groups[count].character = '?';
obj_groups[count].character2a = '?';
obj_groups[count].character2b = '?';
obj_groups[count].type = 0;
obj_groups[count].legend = 'N';
obj_groups[count].description = nullstr;
}
for (count=MIN_VALUE; count<=MAX_VALUE; count++)
{
map_values[count].group = 0;
obj_values[count].group = 0;
}
/***
* Open configuration file.
***/
hConfig = fopen(blakemap_filename, "r");
if (hConfig == NULL)
{
printf("Error opening %s\n", blakemap_filename);
exit(1);
}
/***
* Read and process config file
***/
input_line = 0;
p2 = init_readline(hConfig); // Read first line
while (feof(hConfig)==0)
{
switch (*p2)
{
case '[':
init_section(hConfig, p2); // Handle a section
break;
default:
printf("File %s, Line %d: Unknown line encountered.\n", blakemap_filename, input_line);
break;
}
p2 = init_readline(hConfig); // Read next line
}
fclose(hConfig);
}
/*---------------------------------------------------------------------------*/
void init_section(FILE *hConfig, char *p1)
/********
* Process a section in the config file.
********/
{
char *p2;
p2 = strpbrk(p1, "]");
if (p2 == NULL)
{
printf("File %s, Line %d: Invalid section header.\n", blakemap_filename, input_line);
exit(1);
}
*(p2+1) = NULL;
if (strcmp(p1, SECT_MAPGROUPS)==0)
{
init_groups(map_groups, hConfig);
}
else if (strcmp(p1, SECT_MAPVALUES)==0)
{
init_values(map_values, hConfig);
}
else if (strcmp(p1, SECT_OBJGROUPS)==0)
{
init_groups(obj_groups, hConfig);
}
else if (strcmp(p1, SECT_OBJVALUES)==0)
{
init_values(obj_values, hConfig);
}
else
{
printf("File %s, Line %d: Unknown section header encountered.\n", blakemap_filename, input_line);
exit(1);
}
return;
}
/*---------------------------------------------------------------------------*/
char *init_readline(FILE *handle)
/********
* Read a line from the config file
********/
{
char *p2;
while (feof(handle)==0)
{
input_pos = ftell(handle); // Save current file position
fgets(input_buffer, 254, handle); // Read line
input_line++; // Increment line counter
p2 = strpbrk(input_buffer, "\n"); // Check for newline char
if (p2)
*p2 = NULL; // Truncate at newline char
p2 = input_buffer;
while (*p2==' ')
p2++; // Skip leading blanks
if (*p2 != '*' && *p2 != NULL) // Exit if not null or comment
break;
}
return(p2);
}
/*---------------------------------------------------------------------------*/
void init_groups(struct group_rec *group, FILE *hConfig)
/**********
* Read group info from configuration file
**********/
{
byte work[4];
byte *p2, *desc;
int group_num;
byte character;
byte character2a;
byte character2b;
int type;
char legend;
work[3] = NULL;
p2 = init_readline(hConfig); // Read first line
while (feof(hConfig)==0 && *p2 != '[')
{
// Make sure line is long enough
if (strlen(p2) < LEN_GROUPLINE)
{
printf("File %s, Line %d: Not enough characters on line.\n", blakemap_filename, input_line);
exit(1);
}
// Extract "group number"
work[0] = *p2++;
work[1] = *p2++;
work[2] = *p2++;
group_num = atoi(work);
if (group_num < 0 || group_num > 255)
{
printf("File %s, Line %d: Group number out of range.\n", blakemap_filename, input_line);
exit(1);
}
p2++; // Skip over space
// Extract "character"
character = *p2++;
p2++; // Skip over space
// Extract "double width character 1"
character2a = *p2++;
// Extract "double width character 2"
character2b = *p2++;
p2++; // Skip over space
// Extract "type"
work[0] = *p2++;
work[1] = NULL;
type = atoi(work);
if (type < 0 || type > 255)
{
printf("File %s, Line %d: Type number out of range.\n", blakemap_filename, input_line);
exit(1);
}
p2++; // Skip over space
// Extract "print on legend?" flag (Y=print)
legend = toupper(*p2);
if (legend != 'Y')
legend = 'N';
p2++;
/* Rest of line may be missing, so test char at p2 before using */
if (*p2)
p2++; // Skip over space
/* Allocate memory for description */
desc = malloc(LEN_GDESCRIPTION+1);
if (desc==NULL)
{
printf("Unable to allocate memory for group description.\n");
exit(1);
}
if (*p2)
{
strncpy(desc, p2, LEN_GDESCRIPTION);
*(desc+LEN_GDESCRIPTION)=NULL; // Make sure null terminated.
}
else
*desc = NULL;
// Assign values
group[group_num].character = character;
group[group_num].character2a = character2a;
group[group_num].character2b = character2b;
group[group_num].type = type;
group[group_num].legend = legend;
group[group_num].description = desc;
p2 = init_readline(hConfig); // Read next line
}
if (*p2 == '[')
{
fseek(hConfig, input_pos, SEEK_SET); // Go back to the "[" line
input_line--;
}
return;
}
/*---------------------------------------------------------------------------*/
void init_values(struct value_rec *value, FILE *hConfig)
/**********
* Read value info from configuration file
**********/
{
char work[4];
char *p2;
int value_num;
int group_num;
work[3] = NULL;
p2 = init_readline(hConfig); // Read first line
while (feof(hConfig)==0 && *p2 != '[')
{
// Make sure line is long enough
if (strlen(p2) < LEN_VALUELINE)
{
printf("File %s, Line %d: Not enough characters on line.\n", blakemap_filename, input_line);
exit(1);
}
// Extract "value number"
work[0] = *p2++;
work[1] = *p2++;
work[2] = *p2++;
work[3] = NULL;
value_num = hextoi(work);
if (value_num < 0 || value_num > 511)
{
printf("File %s, Line %d: Value out of range.\n", blakemap_filename, input_line);
exit(1);
}
p2++; // Skip over space
// Extract "group number"
work[0] = *p2++;
work[1] = *p2++;
work[2] = *p2++;
group_num = atoi(work);
if (group_num < 0 || group_num > 255)
{
printf("File %s, Line %d: Group number out of range.\n", blakemap_filename, input_line);
exit(1);
}
// Assign values
value[value_num].group = group_num;
p2 = init_readline(hConfig); // Read next line
}
if (*p2 == '[')
{
fseek(hConfig, input_pos, SEEK_SET); // Go back to the "[" line
input_line--;
}
return;
}
/*---------------------------------------------------------------------------*/
void set_options(char *f)
{
int data, data2, on_off;
char *p;
byte ch;
while( *f != NULL)
{
data = toupper(*f);
on_off = 1;
data2 = NULL;
if (data)
{
/* Check next char for + or -. (quick check for allowing on/off switches) */
data2 = *(f+1);
switch(data2)
{
case '+':
on_off = 1;
break;
case '-':
on_off = 0;
break;
default:
on_off = 1;
break;
}
}
switch (data)
{
case '?':
case 'H':
help_flag = 1; /* Display help screen */
pause_flag = on_off;
return;
case '2':
double_width = on_off;
return;
case 'C':
count_flag = on_off;
return;
case 'D':
f++;
switch (*f)
{
case '0':
user_comp_method = 0;
break;
case '1':
user_comp_method = 1;
break;
default:
user_comp_method = 0;
break;
}
return;
case 'F':
f++;
data2 = toupper(*f);
if (data2)
{
f++;
switch (data2)
{
case 'C':
strcpy(blakemap_filename, f);
break;
}
}
return;
case 'X':
f++;
if (*f=='-')
hex_scale_x = 0;
else
hex_scale_x = 1;
return;
case 'Y':
f++;
if (*f=='-')
hex_scale_y = 0;
else
hex_scale_y = 1;
return;
case 'L':
f++;
if (*f == '*')
{
map_from = 1;
map_to = MAP_MAXLEVELS;
}
else
{
map_from = atoi(f);
map_from++;
if (map_from < 1) map_from = 1;
if (map_from > MAP_MAXLEVELS) map_from = MAP_MAXLEVELS;
map_to = map_from;
}
return;
case 'T':
f++;
map_type = atoi(f);
if (map_type < 0) map_type = 0;
if (map_type > MAP_NUMTYPES) map_type = MAP_NUMTYPES;
return;
case 'G':
f++;
episode_num = atoi(f);
if (episode_num < 1 || episode_num > MAP_MAXEPISODES)
episode_num = 1;
return;
case 'E':
f++;
/* This applies to symbolic maps only */
switch (*f)
{
case '-':
/* suppress enemies */
enemy_mode = 0;
break;
}
return;
case 'O':
f++;
switch (*f)
{
case '-':
/* suppress all items */
item_mode = 0;
break;
case '1':
/* display all items */
item_mode = 1;
break;
case '2':
/* display only non trivial items */
item_mode = 2;
break;
}
return;
}
f++;
}
return;
}
/*---------------------------------------------------------------------------*/
void one_more_line()
{
num_lines++;
if (pause_flag && num_lines >= 23)
{
printf("Strike a key when ready . . . ");
getch();
printf("%c %c", 13, 13);
num_lines = 0;
}
return;
}
/*---------------------------------------------------------------------------*/
void pause(char *p)
{
puts(p);
one_more_line();
}
/*---------------------------------------------------------------------------*/
void display_help()
{
pause("Syntax:");
pause(" ");
pause(" BLAKEMAP [ <option>[ ...]]");
pause(" ");
pause("Valid <option>s:");
pause(" ");
pause(" /L<n> Level number (0 to 10, or * for all).");
pause(" /G<n> Game (episode) number (1 to 6).");
pause(" ");
pause(" /E- Suppress display of enemies (/T0 maps only).");
pause(" ");
pause(" /O1 Display all objects.");
pause(" /O2 Display non-trivial objects only. (default)");
pause(" /O- Suppress all objects (/T0 maps only).");
pause(" ");
pause(" /2 Use two characters per item on symbolic maps (/T0 and /T1 only)");
pause(" ");
pause(" /T0 Map type 0: Symbolic. (default)");
pause(" /T1 Map type 1: Symbolic.");
pause(" /T2 Map type 2: Full hex dump. Not affected by /O.");
pause(" /T3 Map type 3: Partial hex dump.");
pause(" ");
pause(" /C Create a file containing counts of map and object values");
pause(" ");
pause(" /X Display hexadecimal X scale on maps. (default)");
pause(" /X- Suppress hexadecimal X scale on maps.");
pause(" /Y Display hexadecimal Y scale on maps. (default)");
pause(" /Y- Suppress hexadecimal Y scale on maps.");
pause(" ");
pause(" /FC<file> Filename of BLAKEMAP Configuration file (default is BLAKEMAP.CFG)");
pause(" ");
pause(" /? Display this help screen.");
pause(" /?- Display this help screen (no pausing).");
pause(" ");
pause("Required files:");
pause(" ");
pause(" The current directory is searched for 3 files:");
pause(" ");
pause(" 1) MAPHEAD.BS? Blake Stone AOG all versions");
pause(" ");
pause(" 2) MAPTEMP.BS? Blake Stone AOG v1.0");
// pause(" GAMEMAPS.BS? Blake Stone AOG v1.1 and higher");
pause(" ");
pause(" 3) BLAKEMAP.CFG This is BLAKEMAP's configuration file.");
pause(" ");
pause("Files created:");
pause(" ");
pause(" Opt Filenames Type Map contents");
pause(" --- ---------------- ------------ -------------------------------------");
pause(" /T0 BMAP<g>.L<nn> Symbolic. Map and object data.");
pause(" BMAP<g>.LEG Legend. List of symbols used on maps.");
pause(" ");
pause(" /T1 BMAP<g>L<nn>.T1A Symbolic. Map and object data.");
pause(" BMAP<g>L<nn>.T1B Symbolic. Map data only.");
pause(" BMAP<g>L<nn>.T1C Symbolic. Object data only.");
pause(" BMAP<g>.LEG Legend. List of symbols used on maps.");
pause(" ");
pause(" /T2 BMAP<g>L<nn>.T2A Full hex. Map and object data.");
pause(" BMAP<g>L<nn>.T2B Full hex. Map data only.");
pause(" BMAP<g>L<nn>.T2C Full hex. Object data only.");
pause(" ");
pause(" /T3 BMAP<g>L<nn>.T3A Partial hex. Map and object data. No floors.");
pause(" BMAP<g>L<nn>.T3B Partial hex. Map data only. No walls.");
pause(" BMAP<g>L<nn>.T3C Partial hex. Object data only. No 00's.");
pause(" ");
pause(" /C BMAP<g>.COU Table. Count of map and object data by level");
pause(" ");
pause(" where: <g> = game number (1 to 6)");
pause(" <nn> = level number (00 to 10)");
pause(" ");
return;
}
/*---------------------------------------------------------------------------*/
int make_map(int level, char *mapfile, char *objfile, char *combfile)
{
/*****
* Read level data
*****/
if (read_map(level))
return;
if (map_type == 0)
{
if (make_map2(0, level, combfile, map_data))
return(1);
}
else
{
if (make_map2(2, level, combfile, map_data))
return(1);
if (make_map2(0, level, mapfile, map_data))
return(1);
if (make_map2(1, level, objfile, obj_data))
return(1);
}
}
/*---------------------------------------------------------------------------*/
int make_map2(int which, int level, char *outfile, word map_info[])
/************
* Make an output map file (map or objects)
************/
{
word count;
int start, mult;
FILE *out_stream;
char temp[10];
/****
* Open output map file
****/
out_stream = fopen(outfile, "w");
if (out_stream==NULL)
{
printf("Error opening file: %s\n", outfile);
return(1);
}
/****
* Create map
****/
fprintf(out_stream, "\n");
*map_title = NULL;
strncat(map_title, lh.name, sizeof(lh.name));
strcat(map_title, " (Episode ");
sprintf(temp, "%d", episode_num);
strcat(map_title, temp);
strcat(map_title, ", Level ");
sprintf(temp, "%d", level);
strcat(map_title, temp);
strcat(map_title, ")");
switch (map_type)
{
case 0:
case 1:
if (double_width==0)
mult = 1;
else
mult = 2;
break;
case 2:
case 3:
mult = 5;
break;
}
start = ((lh.xsize * mult) - strlen(map_title)) / 2;
for (count=0; count < start; count++)
fprintf(out_stream, "%c", ' ');
fprintf(out_stream, "%s\n", map_title);
fprintf(out_stream, "\n");
if (hex_scale_x)
{
print_xscale(out_stream, lh.xsize, map_type);
fprintf(out_stream, "\n");
}
print_bytes(which, out_stream, map_info);
if (hex_scale_x)
{
fprintf(out_stream, "\n");
print_xscale(out_stream, lh.xsize, map_type);
}
if (fclose(out_stream))
{
printf("Error creating map file.\n");
exit(1);
}
return(0);
}
/*---------------------------------------------------------------------------*/
int read_map(int level)
/******************
* Read the data for a level (map and objects)
*
* Params: level = 0 to n
******************/
{
word count, data, repeat;
int x, y;
long offset;
FILE *in_stream;
/****
* Open input map data file
****/
in_stream = fopen(maptemp_filename, "rb");
if (in_stream==NULL)
{
printf("Error opening file: %s\n", maptemp_filename);
return(1);
}
/****
* Read level header
****/
if (seek_file(in_stream, map_offset[episode_num-1][level]))
return(1);
if (fread(&lh, sizeof(struct level_header), 1, in_stream) != 1)
{
printf("Error reading file: %s\n", maptemp_filename);
return(1);
}
/****
* Read map data.
****/
if (seek_file(in_stream, lh.map_off))
return(1);
read_bytes(in_stream, map_data, lh.map_size);
/****
* Read object data.
****/
if (seek_file(in_stream, lh.obj_off))
return(1);
read_bytes(in_stream, obj_data, lh.obj_size);
fclose(in_stream);
return(0);
}
/*---------------------------------------------------------------------------*/
void read_bytes(FILE *in_stream, word map_info[], word data_size)
/*****************
* Read data from the map file into array (map or objects).
*
* Params: data_size -- # bytes in data block (on disk)
*****************/
{
word x, y, data, count, repeat;
int data_offset;
byte low, high;
byte *p1;
word *p2;
word *p3;
int counter;
word after_decode, after_decompress;
/****
* Read data
****/
if (comp_method==1)
{
// Read # bytes after decoding
after_decode = (unsigned)fgetc(in_stream) + (unsigned)(fgetc(in_stream)*256);
}
// Read # of bytes after decompressing
after_decompress = (unsigned)fgetc(in_stream) + (unsigned)(fgetc(in_stream)*256);
// Read bytes from file
if (fread(buf1_data, data_size, 1, in_stream) != 1)
{
printf("Error reading file: %s\n", maptemp_filename);
exit(1);
}
if (comp_method==0)
{
// Version 1.0
// Copy data into word buffer
counter = data_size / 2; // # words
p1 = buf1_data;
p2 = buf2_data;
for (count=0; count < counter; count++)
{
*p2++ = *p1 + *(p1+1)*256;
p1 += 2;
}
}
else
{
// Version 1.1
// Decode data
counter = after_decode / 2; // # words after decoding
p1 = buf1_data; // source
p2 = buf2_data; // dest
do
{
low = *p1++; // Get low byte of word
high = *p1++; // Get high byte of word
if (high == 0xa7) // Test for A7 high byte
{
if (low == 0) // Is repeat count zero?
{
low = *p1++; // Actual low byte is in next byte
data = low + high * 256; // Create word
*p2++ = data; // Save word
counter--; // One less word
}
else
{
// # of words is in low byte
data = *p1++; // Get offset (# of words)
p3 = p2 - data; // Calc temp source ptr = dest - offset
counter -= low; // Reduce # words
for (count=0; count < low; count++)
{
*p2++ = *p3++;
}
}
}
else if (high == 0xa8) // Test for A8 high byte
{
if (low == 0) // Is repeat count zero?
{
low = *p1++; // Actual low byte is in next byte
data = low + high * 256; // Create word
*p2++ = data; // Save word
counter--; // One less word
}
else
{
// # of words is in low byte
data = *p1 + *(p1+1)*256; // Get offset (# of words)
p1 += 2;
p3 = buf2_data + data - 1; // Calc temp source ptr = buf2 + # words - 1 word;
counter -= low; // Reduce # words
for (count=0; count < low; count++)
{
*p2++ = *p3++;
}
}
}
else
{
*p2++ = low + high * 256; // Store word as is.
counter--; // One less word
}
}
while (counter > 0);
}
// Now we decompress the data
counter = after_decompress / 2; // # words after decompressing
p2 = buf2_data; // Source
p3 = map_info; // Destination
do
{
data = *p2++;
if (data == code_repeat)
{
repeat = *p2++; // # times to repeat next word
data = *p2++; // Word to repeat
counter -= repeat; // Reduce # words
for (count=0; count<repeat; count++)
{
*p3++ = data; // Repeat the word
}
}
else
{
*p3++ = data; // Store the word
counter--; // One less word
}
}
while (counter > 0);
}
/*---------------------------------------------------------------------------*/
int seek_file(FILE *stream, long offset)
{
if (fseek(stream, offset, SEEK_SET))
{
printf("Error seeking to offset %l\n", offset);
return(1);
}
return(0);
}
/*---------------------------------------------------------------------------*/
void print_xscale(FILE *out_stream, word xsize, int map_type)
/*****************
* Print horizontal x scale on map
*****************/
{
int count, row, start;
char hex[8];
start = 3;
if (xsize > 0xf)
start = 2;
if (xsize > 0xff)
start = 1;
if (xsize > 0xfff)
start = 0;
for (row=start; row<4; row++)
{
if (hex_scale_y)
{
fprintf(out_stream, " ");
switch (map_type)
{
case 2:
case 3:
fprintf(out_stream, " ");
break;
}
}
for (count=0; count<xsize; count++)
{
switch (map_type)
{
case 2:
case 3:
fprintf(out_stream, " ");
break;
}
sprintf(hex, "%04x", count);
fprintf(out_stream, "%c", *(hex+row));
switch (map_type)
{
case 0:
case 1:
if (double_width)
fprintf(out_stream, " ");
break;
case 2:
case 3:
fprintf(out_stream, " ");
break;
}
}
fprintf(out_stream, "\n");
}
}
/*---------------------------------------------------------------------------*/
void print_bytes(int which, FILE *out_stream, word map_info[])
/*****************
* Print map or object data
*****************/
{
int obj_suppress;
int obj_suppnext;
word x, y, data, data1;
int data_offset;
byte data_char, data_char2a, data_char2b;
struct group_rec *og;
struct group_rec *mg;
obj_suppnext = 0;
x = 0;
y = 0;
data_offset = 0;
do
{
if (x==0 && hex_scale_y)
{
fprintf(out_stream, "%02x ", y);
switch (map_type)
{
case 2:
case 3:
fprintf(out_stream, " ");
break;
}
}
data = map_info[data_offset];
switch (map_type)
{
case 0:
/******
* Symbol map
******/
/******
* Combined map and object data
******/
data1 = obj_data[data_offset];
/****
* Test for value out of range.
* There seem to be values much larger than those needed for
* objects, and they always seem to be followed by a second
* value. This obj_suppnext will prevent use of these pairs of
* values and will use the map value instead of the object value.
* I suspect the values have something to do with trying to
* prevent modifications to the map data file. If certain parts
* of the data file are modified, the game will detect the
* change and refuse to run.
*****/
if (data1 > MAX_VALUE && obj_suppnext == 0)
obj_suppnext = 1;
if (data1 != 0 && obj_suppnext == 0)
{
data1 = data; /* save map data */
data = obj_data[data_offset]; /* get obj data */
og = &obj_groups[obj_values[data].group];
data_char = og->character;
data_char2a = og->character2a;
data_char2b = og->character2b;
/* Should we suppress object ? */
obj_suppress = 0;
if (og->type==OT_TRIVIAL && item_mode==2)
{
/* Suppress trivial object */
obj_suppress = 1;
}
else if (og->type==OT_ENEMY && enemy_mode != 0)
{
/* We want to display the enemy */
obj_suppress = 0;
}
else if (item_mode==0)
{
/* Suppress all objects */
obj_suppress = 1;
}
else
{
/* Display the object */
obj_suppress = 0;
}
if (obj_suppress)
{
/* Suppress object, so use map data instead */
data = data1;
mg = &map_groups[map_values[data].group];
data_char = mg->character;
data_char2a = mg->character2a;
data_char2b = mg->character2b;
}
}
else
{
/* no object so use map character */
mg = &map_groups[map_values[data].group];
data_char = mg->character;
data_char2a = mg->character2a;
data_char2b = mg->character2b;
if (obj_suppnext)
{
if (obj_suppnext >= 2)
obj_suppnext = 0;
else
obj_suppnext ++;
}
}
if (double_width)
fprintf(out_stream, "%c%c", data_char2a, data_char2b);
else
fprintf(out_stream, "%c", data_char);
break;
case 1:
/******
* Symbol map
******/
switch (which)
{
case 0:
/******
* Map data only
******/
mg = &map_groups[map_values[data].group];
if (double_width)
fprintf(out_stream, "%c%c", mg->character2a, mg->character2b);
else
fprintf(out_stream, "%c", mg->character);
break;
case 1:
/******
* Object data only
******/
/****
* Test for value out of range.
* (See map type 0 above)
*****/
if (data > MAX_VALUE && obj_suppnext == 0)
obj_suppnext = 1;
og = &obj_groups[obj_values[data].group];
if ((item_mode==2 && og->type==OT_TRIVIAL) || obj_suppnext != 0)
{
if (double_width)
fprintf(out_stream, " "); /* suppress trivial object */
else
fprintf(out_stream, " "); /* suppress trivial object */
if (obj_suppnext)
{
if (obj_suppnext >= 2)
obj_suppnext = 0;
else
obj_suppnext ++;
}
}
else
{
if (double_width)
fprintf(out_stream, "%c%c", og->character2a, og->character2b);
else
fprintf(out_stream, "%c", og->character);
}
break;
case 2:
/******
* Combined map and object data
******/
if (obj_data[data_offset]!=0)
{
data1 = data; /* save map data */
data = obj_data[data_offset]; /* get obj data */
/****
* Test for value out of range.
* (See map type 0 above)
*****/
if (data > MAX_VALUE && obj_suppnext == 0)
obj_suppnext = 1;
og = &obj_groups[obj_values[data].group];
data_char = og->character;
data_char2a = og->character2a;
data_char2b = og->character2b;
if ((item_mode==2 && og->type==OT_TRIVIAL) || obj_suppnext != 0)
{
/* Is a trivial object, so use map data instead */
data = data1;
mg = &map_groups[map_values[data].group];
data_char = mg->character;
data_char2a = mg->character2a;
data_char2b = mg->character2b;
}
}
else
{
/* no object so use map character */
mg = &map_groups[map_values[data].group];
data_char = mg->character;
data_char2a = mg->character2a;
data_char2b = mg->character2b;
}
if (double_width)
fprintf(out_stream, "%c%c", data_char2a, data_char2b);
else
fprintf(out_stream, "%c", data_char);
if (obj_suppnext)
{
if (obj_suppnext >= 2)
obj_suppnext = 0;
else
obj_suppnext ++;
}
break;
}
break;
case 2:
/******
* Hex map unfiltered full dump.
******/
switch (which)
{
case 2:
/****
* Combined map and object data
* We want overlay any objects on the map data
****/
if (obj_data[data_offset]!=0)
{
data = obj_data[data_offset]; /* dispay object value */
}
break;
}
fprintf(out_stream, "%4x ", data);
break;
case 3:
/******
* Hex maps, filtered, partial dump
******/
og = &obj_groups[obj_values[data].group];
mg = &map_groups[map_values[data].group];
switch (which)
{
case 0:
/******
* Map data only
* We want to show all but walls.
****/
if (mg->type==MT_WALL)
{
data = 0; /* suppress walls */
}
break;
case 1:
/****
* Object data only
* We want to show objects only.
****/
if (item_mode==2 && og->type==OT_TRIVIAL)
{
/* Is a trivial object, so ignore */
data = 0;
}
break;
case 2:
/****
* Combined map and object data
* We want to show any objects, all walls, and no floors.
****/
if (obj_data[data_offset]!=0)
{
data = obj_data[data_offset]; /* dispay object value */
og = &obj_groups[obj_values[data].group];
if (item_mode==2 && og->type==OT_TRIVIAL)
{
/* Is a trivial object, so ignore */
data = 0;
}
}
else if (mg->type==MT_FLOOR)
{
data = 0; /* suppress hex value */
}
break;
}
if (data==0)
fprintf(out_stream, " ");
else
fprintf(out_stream, "%4x ", data);
break;
}
x++;
data_offset++;
if (x >= lh.xsize)
{
if (hex_scale_y)
fprintf(out_stream, " %02x", y);
fprintf(out_stream, "\n");
x = 0;
y++;
}
}
while (y < lh.ysize);
}
/*---------------------------------------------------------------------------*/
int count_data()
{
int i, j;
unsigned long prvs_offset;
FILE *out_stream;
out_stream = fopen(count_filename, "w");
if (out_stream==NULL)
{
printf("Error opening %s\n", count_filename);
return(1);
}
fprintf(out_stream, "\nBlake Stone AOG: Episode %d\n\n", episode_num);
/********
* Map data
********/
/* Reset totals */
for (i=0; i<512; i++)
{
totals[i] = 0;
for (j=0; j < MAP_MAXLEVELS; j++)
counts[j][i] = 0;
}
/* Count map data */
prvs_offset = 0;
for (i=0; i<MAP_MAXLEVELS; i++)
{
if (map_offset[episode_num-1][i]!=0 && map_offset[episode_num-1][i]!=0xffffffff
&& map_offset[episode_num-1][i]>prvs_offset)
{
prvs_offset = map_offset[episode_num-1][i];
if (read_map(i))
return(1);
count_level(i, map_data);
}
}
/* Print results */
fprintf(out_stream, "\nMap data\n\n");
print_counts(out_stream);
/********
* Object data
********/
/* Reset totals */
for (i=0; i<512; i++)
{
totals[i] = 0;
for (j=0; j < MAP_MAXLEVELS; j++)
counts[j][i] = 0;
}
/* Count object data */
prvs_offset = 0;
for (i=0; i<MAP_MAXLEVELS; i++)
{
if (map_offset[episode_num-1][i]!=0 && map_offset[episode_num-1][i]!=0xffffffff
&& map_offset[episode_num-1][i]>prvs_offset)
{
prvs_offset = map_offset[episode_num-1][i];
if (read_map(i))
return(1);
count_level(i, obj_data);
}
}
/* Print results */
fprintf(out_stream, "\nObject data\n\n");
print_counts(out_stream);
fclose(out_stream);
return(0);
}
/*---------------------------------------------------------------------------*/
void print_counts(FILE *out_stream)
{
int i, j;
fprintf(out_stream, " TOTAL");
for (j=0; j<MAP_MAXLEVELS; j++)
fprintf(out_stream, " %5d", j);
fprintf(out_stream, "\n");
fprintf(out_stream, " ======");
for (j=0; j<MAP_MAXLEVELS; j++)
fprintf(out_stream, " -----");
fprintf(out_stream, "\n");
for (i=0; i<512; i++)
{
if (totals[i] > 0)
{
fprintf(out_stream, "%4x: %6u", i, totals[i]);
for (j=0; j<MAP_MAXLEVELS; j++)
{
if (counts[j][i] > 0)
fprintf(out_stream, " %5u", counts[j][i]);
else
fprintf(out_stream, " ");
}
fprintf(out_stream, "\n");
}
}
return;
}
/*---------------------------------------------------------------------------*/
void count_level(int level, word map_info[])
{
int i;
int data_offset;
word x, y, data;
x = 0;
y = 0;
data_offset = 0;
do
{
data = map_info[data_offset];
if (data >= 0 && data <= 0x1ff)
{
counts[level][data] ++;
totals[data] ++;
}
// else
// {
// printf("Level=%2d, Data offset=%5d, X=%2u, Y=%2u, Data=%4x\n", level,
// data_offset, x, y, data);
// }
x++;
data_offset++;
if (x >= lh.xsize)
{
x = 0;
y++;
}
}
while (y < lh.ysize);
return;
}
/*---------------------------------------------------------------------------*/
int hextoi(char *hex)
{
char *p2, ch;
long mult;
int result;
int digit;
mult = 1;
result = 0;
if (*hex == NULL)
return(0);
p2 = hex;
// Advance to last digit
while (*p2)
p2++;
p2--;
do
{
ch = toupper(*p2);
if (isxdigit(ch)==0)
ch = '0';
if (ch >= '0' && ch <= '9')
{
digit = ch - '0';
}
else
{
digit = ch - 'A' + 10;
}
result += (digit * mult);
mult *= 16;
}
while (p2-- != hex);
return(result);
}
/*---------------------------------------------------------------------------*/
void print_legend()
{
int ii, jj;
int count1, count2, count3;
int start2, start3;
FILE *stream;
count1 = 0;
// Create arrays of pointers to structures, eliminate items that will not
// print on legend, calculate # elements to print in each column.
for (ii=MIN_GROUP; ii<=MAX_GROUP; ii++)
{
if (map_groups[ii].legend == 'Y')
{
sortgroups[count1++] = &map_groups[ii];
}
}
for (ii=MIN_GROUP; ii<=MAX_GROUP; ii++)
{
if (obj_groups[ii].legend == 'Y')
{
sortgroups[count1++] = &obj_groups[ii];
}
}
// Calculate # to print in each column
start2 = 0;
if (count1 > 60)
{
// More than one column
if (count1 <= 120)
{
// But <= 2 columns...Fill left column first.
count2 = 60;
start3 = count2;
count3 = count1 - count2;
}
else
{
// More than 2 columns...Split evenly into two long columns.
count2 = (count1+1)/ 2;
start3 = count2;
count3 = count1 - count2;
}
}
else
{
// <= 1 column
count2 = count1;
start3 = 0;
count3 = 0;
}
// Sort list
vSort_List(sortgroups, count1);
// Open print file
sprintf(legend_filename, "%s%d%s", FILE_LEGEND, episode_num, FILE_LEGENDEXT);
stream = fopen(legend_filename, "w");
if (stream == NULL)
{
printf("Unable to create legend file.\n");
exit(1);
}
/*
*
* 1
* 2 Map legend
* 3
* 4 SYM
* 5 ===
* 6
*
*60
*/
fprintf(stream, "\n%20sMap Legend for Blake Stone AOG Episode %d\n", " ", episode_num);
fprintf(stream, "\nSYM DESCRIPTION ");
if (count3 > 0)
fprintf(stream, " SYM DESCRIPTION\n");
else
fprintf(stream, "\n");
fprintf(stream, "=== ===================================");
if (count3 > 0)
fprintf(stream, " === ===================================\n");
else
fprintf(stream, "\n");
// Print details
for (ii=start2, jj=start3; ii < count2 || jj < start3+count3; ii++, jj++)
{
if (ii < count2)
{
if (double_width)
fprintf(stream, "%c%c", sortgroups[ii]->character2a, sortgroups[ii]->character2b);
else
fprintf(stream, " %c", sortgroups[ii]->character);
fprintf(stream, " %-35s ", sortgroups[ii]->description);
}
else
{
fprintf(stream, "%41s", " ");
}
if (jj < start3+count3)
{
if (double_width)
fprintf(stream, "%c%c", sortgroups[jj]->character2a, sortgroups[jj]->character2b);
else
fprintf(stream, " %c", sortgroups[jj]->character);
fprintf(stream, " %-35s", sortgroups[jj]->description);
}
fprintf(stream, "\n");
}
fclose(stream);
return;
}
/*---------------------------------------------------------------------------*/
void vSort_List(struct group_rec *apsList[], int iLength)
/***************************
* Sort a list of group structures by symbol + description (ascending).
*
* Parameters: apsList[]: Array of pointers to group structures
* iLength : Length of array (number of elements).
*
* Returns : nothing
***************************/
{
int iCount1; /* outer loop counter (number of passes through list) */
int iCount2; /* inner loop counter (lower element # to test) */
int iSwaps; /* swap flag (0=no swaps this pass, 1=swap ocurred) */
int iSwapit;
byte char1a, char2a;
byte char1b, char2b;
struct group_rec *psTemp; /* holds pointer during swap of pointers */
struct group_rec *p1;
struct group_rec *p2;
/*****
* Sort the list by symbol + description (ascending order)
******/
iSwapit = 0;
/* Reduce # elements to test each loop */
for (iCount1 = iLength-1; iCount1 > 0; iCount1 --)
{
iSwaps = 0;
/***
* Loop to test all elements not yet sorted
****/
for (iCount2 = 0; iCount2 < iCount1; iCount2 ++)
{
p1 = apsList[iCount2];
p2 = apsList[iCount2+1];
if (double_width)
{
char1a = toupper(p1->character2a);
char1b = toupper(p1->character2b);
char2a = toupper(p2->character2a);
char2b = toupper(p2->character2b);
if (char1a > char2a)
{
iSwapit = 1;
}
else
{
if ((char1a == char2a) && (char1b > char2b))
{
iSwapit = 1;
}
else
{
if ((char1a == char2a) && (char1b == char2b) &&
(strcmp(p1->description, p2->description) > 0))
{
iSwapit = 1;
}
}
}
}
else
{
char1a = toupper(p1->character);
char2a = toupper(p2->character);
if (char1a > char2a)
{
iSwapit = 1;
}
else
{
if ((char1a == char2a) &&
(strcmp(p1->description, p2->description) > 0))
{
iSwapit = 1;
}
}
}
if (iSwapit)
{
iSwapit = 0;
iSwaps = 1;
/***
* Swap pointers
****/
psTemp = apsList[iCount2];
apsList[iCount2] = apsList[iCount2+1];
apsList[iCount2+1] = psTemp;
}
}
if (iSwaps==0) /* If no swaps have ocurred then we are done */
break;
}
return;
}
/*---------------------------------------------------------------------------*/
int read_hdr_info(FILE *stream, int max_episodes)
/****************
* Read data from the map header file (tells us the offset of each map
* in the actual map data file)
*
* Returns the number of episodes found in the file.
****************/
{
unsigned long prvs_offset;
unsigned long offset, save_offset;
int num_read, good_offset, num_episodes;
word data, count, count2;
/* Get initial word (ABCD) */
code_repeat = (unsigned)fgetc(stream) + (unsigned)(fgetc(stream)*256);
/* Skip over any 0 or ffffffff offset (in case the .BS6 file containing
only episodes 4 to 6 does not store the offsets right at the beginning
of the file...(this was not known at the time this program was written))
*/
while (feof(stream)==0)
{
save_offset = ftell(stream);
num_read = fread(&offset, 4, 1, stream);
if (num_read != 1)
break;
if (offset!=0 && offset!=0xffffffff)
{
fseek(stream, save_offset, SEEK_SET); // So we can reread map offset
break;
}
}
/* Get file offsets to maps */
num_episodes = 0;
prvs_offset = 0;
for (count=0; count<max_episodes && feof(stream)==0; count++)
{
good_offset = 0;
for (count2=0; count2<MAP_MAXLEVELS && feof(stream)==0; count2++)
{
num_read = fread(&offset, 4, 1, stream);
if (num_read != 1)
break;
map_offset[count][count2] = offset;
if (offset!=0 && offset!=0xffffffff && offset>prvs_offset)
{
good_offset = 1;
prvs_offset = offset;
}
}
if (good_offset)
num_episodes++; // Count # episodes with at least one valid offset
}
return(num_episodes);
}
/*---------------------------------------------------------------------------*/
void read_header_files()
{
int count, count2;
FILE *temp;
strcpy(maphead_filename, FILE_MAPHEAD);
strcat(maphead_filename, FILE_MAPEXT);
strcat(maphead_filename, "6");
temp = fopen(maphead_filename, "rb");
if (temp!=NULL)
{
/***
* File should contain data for all 6 episodes
****/
num_episodes = read_hdr_info(temp, 6);
fclose(temp);
ep16_flag = 1;
}
else
{
/*****
* Was no MAPHEAD.BS6 file, so try for just MAPHEAD.BS3 (first 3 episodes)
******/
strcpy(maphead_filename, FILE_MAPHEAD);
strcat(maphead_filename, FILE_MAPEXT);
strcat(maphead_filename, "3");
temp = fopen(maphead_filename, "rb");
if (temp!=NULL)
{
/* Header file should contain map offsets for episodes 1 to 3 */
num_episodes = read_hdr_info(temp, 6);
fclose(temp);
ep13_flag = 1;
}
else
{
/*****
* Was no MAPHEAD.BS3 file, so try for just MAPHEAD.BS1 (episode
* 1 only)
******/
strcpy(maphead_filename, FILE_MAPHEAD);
strcat(maphead_filename, FILE_MAPEXT);
strcat(maphead_filename, "1");
temp = fopen(maphead_filename, "rb");
if (temp!=NULL)
{
/* Header file should contain map offsets for episode 1 */
num_episodes = read_hdr_info(temp, 6);
fclose(temp);
ep11_flag = 1;
}
else
{
/*****
* Could not find MAPHEAD.BS6, .BS3, or .BS1
******/
printf("Unable to locate %s%s6, %s%s3, or %s%s1\n",
FILE_MAPHEAD, FILE_MAPEXT, FILE_MAPHEAD, FILE_MAPEXT,
FILE_MAPHEAD, FILE_MAPEXT);
exit(1);
}
}
}
if (num_episodes==0)
{
printf("No map offsets found\n");
exit(1);
}
if (num_episodes > MAP_MAXEPISODES)
num_episodes = MAP_MAXEPISODES;
return;
}